Paper
Session 1 (Friday 10:15-11:15) Salon A
Moderator: Bruce Ronkin
Student Laptops in the Entertainment
Management Classroom: A Follow-up to the 2012 Pilot Study
Armen Shaomian
Assistant Professor, University of
South Carolina
Does the addition of more technology in the entertainment classroom
help create an optimal learning environment or simply distract the
students?
This is a follow up to a pilot study presented at the 2013 MEIEA
conference, examining the impact of allowing technology in classroom
teaching. The study methodology requires students to decide during
their first week of classes whether or not they will be using laptops
in the classroom, and have to adhere to the decision they make for the
entire semester. During the course of the semesters, all students have
been given the same teaching materials and instruction. At the end of
each semester, the results of the two groups have been compared based
on those using laptops vs. those not using laptops.
Now in its fourth semester with a pool of almost 300 students, the
study has continued to show that a majority of students (N=179) choose
not to use laptops when given the option. Those who opt for laptop use
(N=119) are seated in two “laptop rows” in the classroom in order to
not distract those students who would not be using laptops. The results
suggest that there is only a slight negative impact on the performance
of those students who use laptops. However, further comparisons were
based on sex, major, and participation in class discussions and those
breakdowns show some surprising results that will be presented at the
conference, further assisting educators in the most effective way of
using technology in classroom teaching, as well as allowing students to
use laptops and tablets more effectively in the entertainment
classroom. In one comparison, minors who tend to be juniors and
seniors, fare better with laptop use vs. majors who tend to be incoming
freshmen who choose to use laptops.
This study will be continued through the end of the 2013-2014 school
year, adding an additional 70 students, extending the pool with a total
of approximately 360 participants.
The intent is to compare technology use versus grades and also a
comparison on majors vs. minors in the entertainment management
classroom.
Reflections on the Music Industrial
Complex: Toward a Model of Grassroots Production and Marketing
Shawn David Young
Assistant Professor of Music
Clayton State University
Modernity and industrial models of production are two parts of the same
coin. Despite its attention on progress, Modernity has to a certain
extent yielded to the reflexivity of what is often sheepishly referred
to as “postmodern.” Although we are all well aware of the debates that
seem to divide the academy over these terms, most agree that categories
and identities have undergone (at the very least) a remapping, a
paradigm that is morphing in response to new technologies. Indeed, the
most truculent form of the shift to “postmodernity” can been seen in
how language is treated and, more importantly, how “representation”
affects meaning.
While it is true that “postmodern theory” (nebulous as it may be) has
for a number of years chipped away at stable categories of meaning, the
more salient categorical shifts can (I argue) be seen in power
relations; specifically, top-down versus bottom-up. Nowhere is this
more apparent than in the changes now occurring in media and
entertainment. It is no secret that the music industry is changing into
something quite different. The corporate model of production (what I
will call the “music industrial complex”) is collapsing; giving way to
a model of production that celebrates decentralized power. But what
will this mean for the future of popular music? How will it be funded?
And how will musicians fare in the new music economy?